Thursday, June 26, 2008

geekdom 4: the wait is over!

Sorry about the delay, as usual. One of the funnest things about these role-playing games is the fact that even though there is all this characterization involved, it's still totally a game and chance rears its ugly head in really funny ways every once in a while.

If you're unfamiliar with how it works, for just about every action you and your opponents do, you roll a 20-sided die. If you roll a 20, that's very very good for you. If the other guy rolls a 20, it's very very bad for you. If you roll a 1, it's so not good that it's bad (i.e. you attempt to start a campfire and you blow up the camp). So if I were to roll a 1 and the crippled mouse were to roll a 20, the mouse might just get the best of me.

This comic has been in my head for a couple of months. I was intimidated to do it, so it really feels good to get it down. Panel 2 was supposed to be the payoff, but it turns out that panel 1 and 3 are money. Praise tracing!

Here are the videos to go with this. As usual, they are incredibly long, so if you watch them, watch them in fast forward. I may have gone and gotten a bite to eat in the middle of them.







1 comment:

Curtis said...

Those mice can be tricky!